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Super Street Fighter IV : ウィキペディア英語版
Super Street Fighter IV

is a 2010 fighting game produced by Capcom. It is an updated version of ''Street Fighter IV'' and has been said to mark the definitive end of the ''Street Fighter IV'' series.〔(【引用サイトリンク】title=New: Super SFIV is final game in series )〕 Having been deemed as too large an update to be deployed as DLC, the game was made into a standalone title, but given a lower price than that of a full retail game. It was released in April 2010 for the PlayStation 3 and Xbox 360. ''Super Street Fighter IV: 3D Edition'' was released as one of the launch titles for the Nintendo 3DS, with 3D functionality, on February 26, 2011, in Japan. The game has sold 1.9 million units worldwide, while the ''3D Edition'' for the 3DS has sold an additional 1.1 million units worldwide.〔
==Gameplay==

Much like ''Street Fighter IV'', ''Super Street Fighter IV'' features 3D backgrounds and characters played on a 2D plane. Exclusive additions like Focus- Attacks and separate meters for both Super and Ultra Combos make a return. The Ultra Combo gauge and moves has been left unchanged since ''Street Fighter IV''. All characters feature at least two Ultra Combos. However, only one Ultra can be selected at a time in a way similar to the Super Arts system in the ''Street Fighter III'' series. To Use a Super Combo or an Ultra Combo, the respective meters have to be full. The Ultra combo meter charges up when the player gets hit and so it can also be called a Revenge Meter. The Ultra Combo meter is the one right next to the Super Combo meter.
The goal is to exhaust the opponent's health meter before the time runs out. The player wins a round if they deplete their opponent's health meter, or have more health than their opponent when time runs out. If both players deplete their meters at the same time or contain the same amount when the round timer ends, it will result in either a "Double KO" or a draw giving both players a round win. If there isn't a clear winner by the final match, it will result in a "draw game" (during online play, both players will lose battle points, and player points, in the result of a draw game).
Similar to past entries, ''Super Street Fighter IV'' is played using an eight-way directional system giving players the ability to jump, crouch, and move towards and away from opponents. Generally, there are six attack buttons for both punch and kick commands with three of each type, differing in strength and speed. Similar to the latter two games from the ''Street Fighter III'' series, grabs are performed by pressing both light attacks, while taunts are performed by pressing both heavy attacks simultaneously.
When playing through the single-player mode, if toggled on, there are additional bonus stages allowing a chance to receive additional points, similar to the ones found in ''Street Fighter II''. The first challenge involves destroying a car while the second has players break as many barrels as they can.
''Super Street Fighter IV'' features modes from the original game including "Arcade", "Versus", "Training", and "Trials". The game features a few additional online modes apart from ''Ranked'' battles. "Team Battle" can have up to 4 players per team to battle against another group. "Endless Battle" has the winner playing against a rotating group of up to 8 players. To replace ''Street Fighter IV's'' "Championship Mode", "Tournament" allows players compete in a small single elimination bracket. "Replay Channel" allows players to view and save replays from various matches around the world.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Super Street Fighter IV」の詳細全文を読む



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